Thursday, October 22, 2009

Time...never enough

I realize it's been a while since I've posted, so I wanted to post something.

Things are going more slowly than I'd like. There's really no technical reason; work has been killing me lately, and with two eight-year-olds around, there's an activity nearly every evening. Most of my development time has been coming in 30-45 minute spurts, and as developer will tell you, it's difficult to work like that. You barely can get your mind focused on where you were when you left off and suddenly it's time to quit.

The good news is the transition of the drawing code to Vertex Buffer Objects (VBO's) is complete. While not necessary for performance, it allows me to avoid a rewrite should the rumored removal of Immediate Mode in OpenGL 3.0 come true.

I'm currently working on figuring out how to set all the colors for all the objects. My hope is to be able to set colors on individual line segments, rather than just a whole class of objects. While perhaps not the most mind-blowing feature, I'm sure people would enjoy the extra level of customization.